Week 10 - Animation Overhaul
For this week I've decided to overhaul the demon animation. I looked a bit further into the rig and what I could do with it, only to realize I hadn't activated IK controls, which is what I usually work with. Oops.
I'd say I got a good amount of progress in so far, and would like to finish before next week comes through. I've ensured that I don't frame too many poses in sync with one another, as well as enabling a bit of offset in the mix. After putting a bit more work and taking a closer look into what I'm working with, I can eventually get to other projects.
My next project, I'll definitely look further into the channel box to ensure that the right controls, or controls that I want to use for my animation are enabled and ready to be used so that I don't suffer too extremely much wondering why I over-key or manage my time wrong...
I see the merit in FK controls (better control over your posing), however it is very time consuming. I'll definitely need to implement it somehow into my projects.
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