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Showing posts from December, 2021

Final 493 Project Blog Post

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 Not an outstanding semester of animation for me if I'll be quite honest. And no real excuse to write as well. But as I've received at least a good amount of compliments for the progress that I've made with my demon animation, it definitely could've had the potential to be a better semester than it could've, but I had just needed to put in the time necessary to really put out something worth showing. My goals this semester was to make at the very least, 3 animations: My dialogue animation, a dance animation, and a parkour, fight, or another dialogue animation. However, the time management was not sufficient enough to put enough work and effort to get out and showcase my goal progress. I had achieved at least a few ways and obstacles to avoid when going about my animation: Attempting to get bits and chunks done every day or so, rather than spending the whole day on an animation, and two, learning that classwork should definitely come first before anything else really...

Week 13 - A bit more facial animations and last bit progress

…And by last bit I mean splining and getting a feel for the end of the voice clip. I've also added in a bit of work for his facial expressions, so it should look a little bit more finished than it was before (man animating a lanky person really does take ever so slightly more work, as well as a tail for a human-like being). We're entering the final stretch and I'd like to get this finished and rendered for our last get together in class. I wanted to create more than what I currently have, but you can do only as much as you dedicate time to.  I'll attempt to get something quick and easy done, and hopefully 2 of them. I believe one of my classmates my one or two idle poses revolving around a warrior blocking and or attack, so maybe I could do one of those and call it a semester (of course after this animation is cleaned up and rendered). I have to get myself together to pull through.