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Showing posts from November, 2021

Week 12 - Lots and lots more poses

    Noticing that the voice clip that I retrieved, plus how I want to have the character animated requires a lot more poses than I thought it would. It definitely should've been obvious to me, however  I had the notion that I had too many poses at the beginning of the semester, only to realize that the teacher was probably telling me I was rushing getting poses out, and not really thinking where the true important poses were. So here we are. Not exactly thoroughly finished with the entire draft of the splined remake of the demon, but I do have a general idea of where to head next. Since I'm extremely terrible at doing things that I write on paper, I will just say that things are going smoother than usual. Over Thanksgiving Break I should be good to go for my dance animation I'd like to move forward with. It will most definitely not involve a 13(?) second voice clip with too many quirky poses, however it will have at least a good amount of difficulty to it. Not sure h...

Week 11 - Remembering a few techniques

 Throughout the week, I've felt this sort of distraught feeling that I may or may not've forgotten how to really step my poses out, but eventually I remembered a certain, awkward way that I followed through it in my past animation classes... 11 weeks in of course. So eventually, this will be done sooner or later (or I might change the video preview above to show the complete thing), and I'll be able to get started on more easier projects for the mind, knowing that this is a lanky model that I'd have to make more expressive so their posture isn't so stiff.  So my odd strategy to animating that I just now remembered is the fact that I like to step all of my poses all together, and not spaced out until I have them correct, then I choose to spread them out to their corresponding timing areas on the frame key area (forgot what it's called I'll be honest). It's an odd strategy, but if it can help me get out of a stuck area animation wise, then this will be a s...

Week 10 - Animation Overhaul

 For this week I've decided to overhaul the demon animation. I looked a bit further into the rig and what I could do with it, only to realize I hadn't activated IK controls, which is what I usually work with. Oops. I'd say I got a good amount of progress in so far, and would like to finish before next week comes through. I've ensured that I don't frame too many poses in sync with one another, as well as enabling a bit of offset in the mix. After putting a bit more work and taking a closer look into what I'm working with, I can eventually get to other projects. My next project, I'll definitely look further into the channel box to ensure that the right controls, or controls that I want to use for my animation are enabled and ready to be used so that I don't suffer too extremely much wondering why I over-key or manage my time wrong... I see the merit in FK controls (better control over your posing), however it is very time consuming. I'll definitely nee...