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Showing posts from October, 2021

Week 9 - More Spline Progress & Ideas on Future Progress

 To be fairly honest, I feel as though I've stepped my demon man in an inefficient manner, and so I would like to go back over him for an animation overhaul. I believe that Mr. Pullyblank called it overstepping or overkeying? That most likely could be the case to how I usually go about my animations... For this to-be scrapped animation however, I took the advice of some of my animation peers, lengthening the stretch a bit (it probably could use a bit more frames, but my overall frames of the demon is too cluttered to rearrange...), and animated the tail to be a bit more lively. I would like to note here to myself that it was said to put more holding and or frames after the shock of hearing the girl speak in my voiceline clip, and that my movements for the demon are too in sync with one another, in which I need to offset my frames a bit (will ask about that later). Even though this animation file will be scrapped, I will use this as a sort of rough draft of how I'd like to have ...

Week 7 - Splined a bit of Demon Wonka

  While I've planned on the blocking of my dance animation from last week, I've been trailing a bit behind on what I'd like to do with my demon animation.  I was recommended that I put some lighting in to see the demon more clearly, so I implemented this notion just so that he is less darkened and silhoutte-ish. The splining so far is a bit difficult due to me having a few misplaced frames here and there, so I would hope that I can find time to fix it this weekend. Also I did a slight amount of facial animation for the clip that I've provided. While I am stumped on my "Demon Wonka" animation, knowing that when I do decide to pull my weight on some of these animations like I usually do in a inexcusably late fashion, I would like to complete these few animations so that I won't have to make a list later: Demon Wonka Dance Animation Parkour Animation Fight Animation The Punisher - No no no I know I can get these done in a considerable amount of time, I just n...

Week 6 - Planning for Next Animation

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 My progress has been slow on the Mr. Snarky Demon man, so I wanted to get started on another project I'd like to get into. This week, I wasn't able to get much done, so instead I planned on making a gameplay animation, in which is a dance animation from an old Xbox game called Jet Set Radio Future. This is my favorite game of all time, and I'd like to show a little love by creating an animation from it. I would like to do one of these dance animations with a Miles Morales model I found from the creator of the demon rig I nabbed.  I tried using the Spiderverse 2019 Maya rig, but even though I followed all the directions to have the rig work correctly, Spiderman's 3d Model is crunched up and has him looking like a goomba, so I'm not even going to bother. It's just Maya being Maya I suppose.