Week 1 - Planning

 Hi, my name is Cameron Palmer. My goal coming out of my final year is to net myself a gameplay animator job at some sort of indie company, or if I'm lucky enough, get one at a AAA company. Only time, and the way I spend it, will tell. 

This semester I would like to work on a variety of mini 5 to 20(?) second clips involving either voice clips from various sources, and or gameplay animations that have to do with general attack animations, walk animations, and other ideas.

Maybe as time goes by, I might fiddle around with 3D modeling if I can continue to stay on track with animations this semester, so hopefully everything goes well.

My plan for the voice clips will most likely come through the 11 second club website, or a website I found named Movie Mistakes. These both provide clips and or ideas for lip sync, gesture, and overall body movement practice and portfolio building.




I would like to start off with this approach so I don't feel to drained if I decide to find my own voice clips. I have many ideas of what I'd like to do, but the more I do my own sort of custom ideas, the further I get from completing them for some reason, so I'd like to get a few general voice clips before I decide to put forth a few funny ideas.


For my gameplay animations, I'm very interested in doing very flashy and fast paced animations (preferably fighting animations). I'm sure if any of my teachers remember, I do appreciate a good brutal fighting animation like those from Tekken. Click here for a few examples from my demo reel.


Here's the demo reel without the timestamp

I'd like to use an assortment of rigs that I've used previously, and new ones that I'll come across on our class discord, or online. I don't have a particular schedule set on what I want to work on, but I want it to have variety. I will have to take my time working on these projects, and work on them whenever I have free time.


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